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In the original fishing girl game, there were 2 endings. You could catch the island and drag it back w the stranded creature (your sibling maybe?) on it, or you could use the bomb lure to kill the sharks and once they were dead it was safe for the stranded person to swim back. If you didn't kill the sharks youd get a well done they all lived happily ever after... but so did the sharks! Message which was when i realised the point of the bomb lure was for sharks.


Really enjoyed playing this game :)

Thanks, glad you enjoyed it :)

I never played the original. I avoided playing it while making this so that I wouldn't be tempted to copy ideas.

I really like the idea of multiple endings. It's something that's not hard to pull off development-wise but has such a nice way of acknowledging your actions as a player. Sounds like you enjoyed it too if you still remember the endings so clearly :)

The fishes ate the boy on the way back. Lucky enough, there was another boy in the island XD

:'D

Caught the boy!

Supurb. Caught the boy as well :-)

Woohoo saviour!

nice game mate

Thanks.

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I really liked the game, I was able to save the boy. My biggest problem was understanding the bomb lure. Since I'm on mobile I loose most of the ui, so it might be due to that. It took me a couple of cast to understand that it would kill the first fish that it touches and I lost multiple big fishes to that. Otherwise the game was really fun and we'll implemented. I think I should follow your footsteps and train myself the same way

Thanks! I'm with you on the bomb lure, I feel like it doesn't quite fit the fishing world. I think adding some uncatchable enemy fish might bring the bomb to life.

even killing uncatchable fish doesn't feel right in this days and age. If the game had more button actions, the explosion could be linked to a new button and you could add clutter in which your line could get caught that could explode.

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I got the bronze rod but after a couple more attempts, the game crashed :(

I also wanted to click-and-hold to cast my line rather than double click.

Thanks for playing, pity about the crash, I haven't seen that before. 

Good point on click-and-hold to cast, I saw other players want the same so I've added it in. :)