I liked this. Always love the 2D in a 3D scene like Dont Starve. The game is already dope, but i think that if you made it so that the player can only stay within the bounds of the map it would add so much more challenge. I really liked the fact that you introduced the mechanics on the main menu. Well Done.
I totally agree that enforcing bounds for the levels would increase the challenge, which would add this this jam. I'd love to find a creative way to do that instead of just adding walls for example.
That makes it clear now. Interesting concept. I got to the end quite easily so these would work well as starter levels in a longer game with more complicated puzzle solving.
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I liked this. Always love the 2D in a 3D scene like Dont Starve. The game is already dope, but i think that if you made it so that the player can only stay within the bounds of the map it would add so much more challenge. I really liked the fact that you introduced the mechanics on the main menu. Well Done.
Thanks LastMinuteSM!
I totally agree that enforcing bounds for the levels would increase the challenge, which would add this this jam. I'd love to find a creative way to do that instead of just adding walls for example.
Feels nice, some quiet music would help, but it is pretty well polished as it is already
Good point LipeCarmel, I think an atmospheric back track could add a lot to this.
Really calming, relaxing and enjoyable to play - just wanted more levels please :)
Thanks for the kind words Spartan :)
Love the aesthetic
Wicked, thanks!
The buttons aren't working for me. I tried two different browsers. It's just stuck at the menu screen.
Uh oh, I might be that I haven't made it clear enough.
Can you try moving over the buttons with WASD or arrows keys?
I've just added an update showing controls on the main menu. Hopefully that's less confusing now.
Thanks for pointing this out!
That makes it clear now. Interesting concept. I got to the end quite easily so these would work well as starter levels in a longer game with more complicated puzzle solving.