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Right shift needs to be mapped to diving as well. I found the mouse control to be way too sensitive and I also couldn't look as far up as I would have liked - especially when you get closer to the mountain. I really liked the behind-the-scenes exploration/explanation. The particle effects (presumably) slowed down the frame rate noticeably on my computer. It's an interesting start to a theoretical exploration experience.

Hey Mandy, thanks for trying it out!

Good catch on the Right Shift, I've added that in the latest build. Will give mouse sensitivity more thought in the next prototype :)